ARRAKH

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ARRAKH

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ARRAKH

Game Designer, Programmer, Sound Engineer; an all-round Generalist.

A little bit about me...

Hello! my name is Arya Rakha, also known as Arrakh!

Currently a Game Technology student at Electronic Engineering Polytechnic Institute of Surabaya.

With around 2 - 3 years of experience in the Game Dev Industry along with my passion to learn about all the nooks and cranny of Game Development, I've involved myself in multiple projects with roles such as Game Designer, Game Programmer, Network Programmer, Project Management, and many more.

I aspire to one day be a Lead Game Designer on a major project. Even then, I hope to never stop learning.

A background on my skill sets...

Soft Skills


My drive for learning grants me the ability to adapt to any technology or working condition

Excellent and reliable communication skills, be it with a client or in a team setting.

Passionate in the Game Development both in Academia and Industry.

Hard Skills


All the projects I've been in so far...


Pamali: The Hungry Witch || Storytale Studio

Platform: PC

Role: Game Developer

  • Script level with the provided tool to enrich the world in both Narrative and Gameplay.
  • Assist in the creation of assets including but not limited to: story, audio, marketing, and visual assets.
  • Assist in brainstorming and idea planning sessions.

Pamali is narrative horror game set in the daily lives of Indonesian society. It is a series that started off of Kickstarter. With the success of the 1st chapter, Pamali managed to continue developing the series up to the latest 4th chapter, The Hungry Witch.

You can find out more about this game in this steam page.


Rendezvous || Pendopo Studio

Platform: PC

Role: Lead Programmer, Game Designer

  • Manage and lead a team of 3 programmers by planning and evaluating tasks every sprint.
  • Design and develop a flexible and sustainable architecture for long term development.
  • Maintain a Technical Design Document used to bridge technical knowledge of the project.
  • Create tools for programmers and designers to implement new mechanics and levels.
  • Participate in critical Level and Game design decisions.

Rendezvous is a 2.5D pixel art action-puzzle adventure game where you follow Setyo, an ex-agent living his quiet life only to find his sister, fraught with danger in the dystopian 2064's city of Neo-Surabaya, Indonesia. You can download the demo prologue for this game here.

Some of my personal rojects...


Dangdut Rumble

DANGDUT RUMBLE is a game about STEALING THE SPOTLIGHT with your giant SPEAKER while jamming to DANGDUT!

Connect a microphone and shout ASIK ASIK JOSS! to knock your opponent with your sound system!

Play with up to 8 FRIENDS and try be the last standing on the stage!

This project is meant to test out Photon's feature using its Authentication system, Lobby system, and fully networked play. There were a few hijinks here and there, but for the most part the game is polished enough and the core mechanics are finished and balanced. Bring a friend and try the game here.

Blocky Babel

Blocky Babel is a short strategic building board game where the first player to build and reach the 3rd level wins!


Blocky Babel was made one day when I suddenly had an idea for a board game. I was imagining a classic plastic-like board game with goofy character animations, so i decided to make this one digital.

Creating this, I wanted polish in mind so I focused more on the "game feel" than expanding the mechanics.

I also managed to learn 3D modelling blender, something I had put off for quite some time at the time!

You can try the game here.

Love Bug

Love_Bug is a game where you prevent your human from loving anyone but you, a computer!


Press "0" or "1" to type in codes and "Spacebar" to match the code!


Build your combo and gain a lot of score!


This project is made for the Confession Jam 2.

You can try the game here.

What people I've worked with said about me...

Arya is a great teammate to work with. Very knowledgeable and insightful, with the capability of complex problem-solving. Whether it's technical or management things, you can always discuss them with him.

Muhammad Torikul Akbar

Founder | Pendopo Studio

What people I've worked with said about me...

He's undoubtedly good. A very team player with high passion for games in all scales and genres. You can't go wrong trusting management and designing stuff to Arya due to his massive experience in game industry by playing various games and or creating it.

Nauval

CEO | Miraimimpi

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